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Nov 28, 2016

Fitness trackers might help us live longer

Posted by in categories: health, life extension, wearables

Wearable fitness devices could help you with your personal longevity strategy.


NEW YORK — Activity monitors could improve our health and extend our lives — if only we could be motivated to use them. Those are the conclusions of two new studies about the promise and perils of relying on fitness trackers to measure and guide how we move.

The monitors, which are expected to be a popular holiday gift again this year, can generally track our steps, speed, stance (sitting or not), distance, energy expenditure and heart rate. The absolute accuracy of these numbers, however, is somewhat suspect, with past studies finding errors in many of the monitors’ measurements. But the inaccuracies are usually consistent, the studies show, so the trackers can reliably indicate how our movements change from day to day.

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Nov 28, 2016

Time travellers could use parallel dimensions to visit the past, scientists claim

Posted by in categories: cosmology, physics, time travel

THERE are multiple timelines playing out in parallel universes, according to a team of researchers.

The sensational claim was made by a team of physicists, who believe that the parallel universes can all affect one another.

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Nov 28, 2016

10 Ludicrously Advanced Technologies We Can Expect By The Year 2100

Posted by in category: futurism

Predicting the future is hard. It’s nearly impossible to know what technological marvels await in the next few years, let alone the next eight decades. Undaunted, we’ve put together a list of 10 super-advanced technologies that should be around by the year 2100.

Image: Rick and Morty.

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Nov 28, 2016

This ridiculous drone gun can shoot down UAVs from 2km away

Posted by in category: drones

DroneGun blocks drones flying at 2.4 and 5.8 GHz frequencies and can also jam GPS.

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Nov 28, 2016

MIT’s new method of radio transmission could one day make wireless VR a reality

Posted by in categories: internet, mobile phones, robotics/AI, supercomputing, virtual reality

If you want to use one of today’s major VR headsets, whether the Oculus Rift, the HTC Vive, or the PS VR, you have to accept the fact that there will be an illusion-shattering cable that tethers you to the small supercomputer that’s powering your virtual world.

But researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) may have a solution in MoVr, a wireless virtual reality system. Instead of using Wi-Fi or Bluetooth to transmit data, the research team’s MoVR system uses high-frequency millimeter wave radio to stream data from a computer to a headset wirelessly at dramatically faster speeds than traditional technology.

There have been a variety of approaches to solving this problem already. Smartphone-based headsets such as Google’s Daydream View and Samsung’s Gear VR allow for untethered VR by simply offloading the computational work directly to a phone inside the headset. Or the entire idea of VR backpacks, which allow for a more mobile VR experience by building a computer that’s more easily carried. But there are still a lot of limitations to either of these solutions.

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Nov 28, 2016

Future schools could test a student’s DNA to predict their success

Posted by in categories: biotech/medical, education, genetics, neuroscience

Our DNA encodes a complex biological blueprint for our lives.

Every toenail, artery, and brain cell we grow is meticulously planned and executed through our DNA’s unfathomably complex genetic instructions.

Recent genetics research has focused on how DNA may affect a person’s education, a field known as ‘educational genomics’.

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Nov 28, 2016

Genevieve Bell: ‘Humanity’s greatest fear is about being irrelevant’

Posted by in categories: information science, robotics/AI

The Australian anthropologist explains why being scared about AI and big data has more to do with our fear of each other than killer robots.

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Nov 28, 2016

Linking Excess Fat Tissue, Immune Dysfunction, and Cellular Senescence in Aging

Posted by in category: life extension

Fat tissue, immune dysfunction and cellular senescence are closely related. Here we have some commentary from Reason at Fightaging! once of our new Patron sponsors about some recent research liking these factors together.

“Cellular senescence is one of the root causes of aging, and there are at present serious, well-funded efforts underway to produce rejuvenation therapies based on the selective destruction of senescent cells in old tissues. This progress is welcome, but it could have started a long time ago. It has taken many years of advocacy and the shoestring production of technology demonstrations to finally convince the broader community of scientists and funding institutions that the evidence has long merited serious investment in treatments to clear senescent cells”.

#sens #aging

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Nov 28, 2016

Bioprinting Is One Step Closer to Making a Human Kidney

Posted by in categories: 3D printing, bioprinting, biotech/medical

Bioprinting has been all over the news in the past several years with headline-worthy breakthroughs like printed human skin, synthetic bones, and even a fully functional mouse thyroid gland.

3D printing paved the way for bioprinting thanks to the printers’ unique ability to recreate human tissue structures; their software can be written to ‘stack’ cells in precise patterns as directed by a digital model, and they can produce tissue in just hours and make numerous identical samples.

Despite the progress in bioprinting, however, more complex human organs continue to elude scientists, and resting near the top of the ‘more complex’ list are the kidneys.

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Nov 27, 2016

Google’s AI Can Now Translate Between Languages It Wasn’t Taught to Translate Between

Posted by in category: robotics/AI

In Brief

  • The AI can translate a language pair with a reasonable amount of accuracy if it has translated both of them into another common language.
  • This removes a significant amount of human input, and it opens the door to AI that learn and problem solve better than ever.

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