Creative experiences such as dance, music, drawing, and strategy video games might preserve brain health. The authors show that regular practice or short training in these activities is linked to brains that look younger and work more efficiently.

We also discuss some of the lesser known options for augmentation and explore the notion of man-machine integration.
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Cover Art by Jakub Grygier: https://www.artstation.com/artist/jak… by: Dexter Britain “Seeing the Future” Lombus “Hydrogen Sonata” Sergey Cheremisinov “Labyrinth” Kai Engel “Endless Story about Sun and Moon” Frank Dorittke “Morninglight” Koalips “Kvazar” Kevin MacLeod “Spacial Winds” Lombus “Amino” Brandow Liew “Into the Storm”
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Dexter Britain.
\
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The universe is beyond immense, and yet it might be nothing more than a tiny dot beside the rest of reality.
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/ discord Credits: Exploring The Multiverse Originally aired as Episode 462b; September 1, 2024 Produced, Written & Narrated by: Isaac Arthur Editors: Thomas Owens Select imagery/video supplied by Getty Images Music Courtesy of Epidemic Sound http://epidemicsound.com/creator Stellardrone, “Red Giant”, “Ultra Deep Field” Sergey Cheremisinov, “Labyrinth”, “Forgotten Stars” Taras Harkavyi, “Alpha and…“
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Credits:
Exploring The Multiverse.
Originally aired as Episode 462b; September 1, 2024
Produced, Written & Narrated by: Isaac Arthur.
Editors: Thomas Owens.
Select imagery/video supplied by Getty Images.
Music Courtesy of Epidemic Sound http://epidemicsound.com/creator.
Stellardrone, \
In a recently published article, I reviewed over 100 years of neuroscience research to see if some brain regions are more important than others for consciousness. What I found suggests scientists who study consciousness may have been undervaluing the most ancient regions of human brains.
Consciousness is usually defined by neuroscientists as the ability to have subjective experience, such as the experience of tasting an apple or of seeing the redness of its skin.
The leading theories of consciousness suggest that the outer layer of the human brain, called the cortex (in blue in figure 1), is fundamental to consciousness. This is mostly composed of the neocortex, which is newer in our evolutionary history.
The human subcortex (figure 1, brown/beige), underneath the neocortex, has not changed much in the last 500 million years. It is thought to be like electricity for a TV, necessary for consciousness, but not enough on its own.
There is another part of the brain that some neuroscientific theories of consciousness state is irrelevant for consciousness. This is the cerebellum, which is also older than the neocortex and looks like a little brain tucked in the back of the skull (figure 1, purple). Brain activity and brain networks are disrupted in unconsciousness (like in a coma). These changes can be seen in the cortex, subcortex and cerebellum.
As part of my analysis I looked at studies showing what happens to consciousness when brain activity is changed, for example, by applying electrical currents or magnetic pulses to brain regions.
These experiments in humans and animals showed that altering activity in any of these three parts of the brain can alter consciousness. Changing the activity of the neocortex can change your sense of self, make you hallucinate, or affect your judgment.
An extended exploration of what science tells us about free will and consciousness in a quantum universe, including Sir Roger Penrose’s theory of Orchestrated Objective Reduction.
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Episode 353a, June 30, 2024 Written, Produced & Narrated by Isaac Arthur.
Music Courtesy of Epidemic Sound http://epidemicsound.com/creator.
Select imagery/video supplied by Getty Images.
Gravity has always shackled industry, but orbit frees us to build in ways Earth never allowed. This episode explores the rise of orbital foundries and the industries they unlock.
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/ discord Credits: Orbital Foundries & Zero-G Manufacturing: Building in Space Written, Produced & Narrated by: Isaac Arthur Graphics: Jeremy Jozwik, Ken York, Udo Schroeter Select imagery/video supplied by Getty Images Music Courtesy of Aerium, Stellardrone, Chris Zabriskie, and Epidemic Sound http://epidemicsound.com/creator Chapters 0:00 Intro 1:24 Why Manufacture in Space? 6:15 Near-Term Zero-G Manufacturing Efforts 12:08 Mid-Term: Orbital Foundries and Industrial Expansion 18:47 Patreon 19:10 Long-Term: True Orbital Foundries and Gigascale Production 25:38 Far Future: Manufacturing Planets, Stars, and Beyond 30:10 From Tiny Threads to Stellar Foundries.
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Credits:
Orbital Foundries & Zero-G Manufacturing: Building in Space.
Written, Produced & Narrated by: Isaac Arthur.
Graphics: Jeremy Jozwik, Ken York, Udo Schroeter.
Select imagery/video supplied by Getty Images.
Music Courtesy of Aerium, Stellardrone, Chris Zabriskie, and Epidemic Sound http://epidemicsound.com/creator.
Chapters.
0:00 Intro.
1:24 Why Manufacture in Space?
6:15 Near-Term Zero-G Manufacturing Efforts.
12:08 Mid-Term: Orbital Foundries and Industrial Expansion.
18:47 Patreon.
19:10 Long-Term: True Orbital Foundries and Gigascale Production.
25:38 Far Future: Manufacturing Planets, Stars, and Beyond.
30:10 From Tiny Threads to Stellar Foundries.
Music affects us so deeply that it can essentially take control of our brain waves and get our bodies moving. Now, neuroscientists at Stanford’s Wu Tsai Neurosciences Institute are taking advantage of music’s power to synchronize brain waves to boost the effectiveness of a technique called transcranial magnetic stimulation (TMS), a promising tool for both basic brain research and treating neuropsychiatric disorders.
Specifically, institute affiliate Jessica Ross and colleagues used TMS pulses to induce movements in people’s hands—a common testing ground for new ideas in the field. By carefully timing those pulses to music, the team found they could double the impact of TMS.
“Because there’s this really strong connection to movement, music can engage motor pathways in the brain. If you’re listening to a certain kind of rhythm, there are going to be very specific times at which your brain is most ready for the TMS effect,” said Ross, an instructor in the Department of Psychiatry and Behavioral Sciences at Stanford Medicine.
Space isn’t just for lonely colonies—it’s for communities. Join us as we imagine constellations of space habitats bound by tethers, trade, and trust, building not just homes in the stars but entire civilizations.
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Credits:
Space Habitat Clusters & Conglomerations.
Written, Produced & Narrated by: Isaac Arthur.
Graphics: Jarred Eagley, Jeremy Jozwik, Udo Schroeter.
Select imagery/video supplied by Getty Images.
Music Courtesy of Stellardrone and Epidemic Sound http://epidemicsound.com/creator.
Chapters.
0:00 Intro.
1:13 Why Clustered Habitats?
6:00 Habitat Types and Roles Within Clusters.
9:41 Mobility and Modularity – The Politics of Moveable Worlds.
14:02 Tethers, Transit, and Shared Infrastructure.
17:35 Shapes of Clusters and Dynamic Conglomerations.
23:43 Nebula.
25:21 Digital Ecosystems and Cultural Identity.
25:19 Economics and Trade in Habitat Constellations.
26:52 Education and Intergenerational Planning.
28:17 Security and Conflict Management.
29:10 A Tale of Unity.
32:29 Religion, Ritual, and Meaning.
33:19 The Long View: Legacy and Civilization.
34:07 Closing Reflections