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Archive for the ‘virtual reality’ category

Mar 18, 2024

An avatar will never lie, or will it? Scientists investigate how often we change our minds in virtual environments

Posted by in categories: ethics, virtual reality

“We usually conform to the views of others for two reasons. First, we succumb to group pressure and want to gain . Second, we lack sufficient knowledge and perceive the group as a source of a better interpretation of the current situation,” explains Dr. Konrad Bocian from the Institute of Psychology at SWPS University.

So far, only a few studies have investigated whether , or evaluations of another person’s behavior in a given situation, are subject to group pressure. This issue was examined by scientists from SWPS University in collaboration with researchers from the University of Sussex and the University of Kent. The scientists also investigated how views about the behavior of others changed under the influence of pressure in a virtual environment. A paper on this topic is published in PLOS ONE.

“Today, is increasingly as potent in the as in the . Therefore, it is necessary to determine how our judgments are shaped in the digital reality, where interactions take place online and some participants are avatars, not real humans,” points out Dr. Bocian.

Mar 14, 2024

Enhancing VR Realism: RedirectedDoors+ System Breaks New Ground

Posted by in categories: computing, virtual reality

Can virtual reality (VR) be tailored to explore larger areas and allow users to “walk” around their environment? This is what a recent study published in IEEE Transactions on Visualization and Computer Graphics hopes to address as a team of international researchers have developed a new VR system called RedirectedDoors+ that can allow users to expand their environments beyond the real-world physical boundaries, such as walls and doors. This study holds the potential to not only expand VR environments but also drastically reduce the real-world environments that are typically required for VR experiences.

“Our system, which built upon an existing visuo-haptic door-opening redirection technique, allows participants to subtly manipulate the walking direction while opening doors in VR, guiding them away from real walls,” said Dr. Kazuyuki Fujita, who is an assistant professor in the Research Institute of Electrical Communication (RIEC) at Tohoku University and a co-author on the study. “At the same time, our system reproduces the realistic haptics of touching a doorknob, enhancing the quality of the experience.”

Mar 14, 2024

Meet ‘Yui’, a creepy human-like android avatar for operators

Posted by in categories: robotics/AI, virtual reality

A team of researchers from Japan has made it possible for humans to talk to each other in a robotic form. And they claim that it feels exactly like talking with real people.

They made a half-humanoid called ‘Yui’, which would be controlled by a real person wearing virtual reality goggles and a microphone headset. These gadgets let them see and hear what Yui sees and hears and even copy their facial expressions and voice.

Mar 11, 2024

VR headsets can be hacked with an Inception-style attack

Posted by in categories: cybercrime/malcode, virtual reality

Researchers managed to crack Meta’s Quest VR system, allowing them to steal sensitive information, and manipulate social interactions.

Mar 9, 2024

Noble laureate helps discover new material to boost AI, VR, healthcare

Posted by in categories: robotics/AI, virtual reality

Researchers discovered novel features of graphene-like materials known as rhenium diselenide and rhenium disulfide.

Mar 2, 2024

Neurosurgeon gets virtual avatar for brain surgery training

Posted by in categories: augmented reality, biotech/medical, neuroscience, virtual reality

MIT and an AR/VR startup join forces to pioneer a new era in medical training. Dive into the future as a virtual avatar of a top neurosurgeon mentors learners globally.

Mar 2, 2024

Apple Vision Pro may eventually get SteamVR functionality

Posted by in categories: entertainment, virtual reality

Apple Vision Pro may gain the ability to play SteamVR games, thanks to developers who have begun porting the open-source ALVR software.

ALVR is software that enables streaming VR games to virtual reality headsets. The adaptation of ALVR allows users to enjoy SteamVR games on Apple Vision Pro’s Micro-OLED displays.

However, interacting with these games requires a specific type of controller that tracks itself instead of one tracked by a headset.

Mar 1, 2024

Honda unveils mind-controlled scooter, a hands-free VR mobility device

Posted by in category: virtual reality

The UNI-ONE works with two HOT Drive Systems and can travel at 3.7 miles an hour while delivering an unmatched XR experience.

Feb 23, 2024

Wearable Tech Reads Human Emotions

Posted by in categories: robotics/AI, virtual reality, wearables

Summary: Researchers unveiled a pioneering technology capable of real-time human emotion recognition, promising transformative applications in wearable devices and digital services.

The system, known as the personalized skin-integrated facial interface (PSiFI), combines verbal and non-verbal cues through a self-powered, stretchable sensor, efficiently processing data for wireless communication.

This breakthrough, supported by machine learning, accurately identifies emotions even under mask-wearing conditions and has been applied in a VR “digital concierge” scenario, showcasing its potential to personalize user experiences in smart environments. The development is a significant stride towards enhancing human-machine interactions by integrating complex emotional data.

Feb 21, 2024

MIT unveils adaptive smart glove that makes touch the teacher

Posted by in categories: education, robotics/AI, virtual reality

MIT researchers unveil a revolutionary smart glove integrating tactile feedback for enhanced learning, robotics, and virtual reality interactions.


Discover how MIT’s new smart glove is transforming education, robotics, and virtual reality experiences with personalized tactile feedback.

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