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Archive for the ‘robotics/AI’ category: Page 2370

Nov 9, 2015

The Imminent, the Possible, and the Irreversible: The Disruptive Potential of Artificial Intelligence

Posted by in categories: computing, military, robotics/AI

Major technological changes have a transformative effect on every aspect of human life. Increasingly intelligent programs are responsible to paradigm shifts at a steadily accelerating rate, a trend which acceleration theories suggest is all but guaranteed to continue.

We explore some of the most disruptive applications of artificial intelligence, examining in particular the impact of computer trading programs (algotraders) on stock markets. We explore some such imminent technologies (such as autonomous military robots) and their consequences (eg on job markets). We conclude with a discussion in the potentially irreversible consequences of this trend, including that of superintelligence.

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Nov 8, 2015

Artificial intelligence: ‘Homo sapiens will be split into a handful of gods and the rest of us’

Posted by in categories: employment, robotics/AI

“The fastest-growing occupations in the past five years are all related to services,” he tells the Observer. “The two biggest are Zumba instructor and personal trainer.”


A new report suggests that the marriage of AI and robotics could replace so many jobs that the era of mass employment could come to an end.

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Nov 8, 2015

Facebook is building artificial intelligence to finally beat humans at Go

Posted by in categories: computing, neuroscience, robotics/AI

Facebook is now tackling a problem that has evaded computer scientists for decades: how to build software that can beat humans at Go, the 2,500-year-old strategy board game, according to a report today from Wired. Because of Go’s structure — you place black or white stones at the intersection of lines on a 19-by-19 grid — the game has more possible permutations than chess, despite its simple ruleset. The number of possible arrangements makes it difficult to design systems that can look far enough into the future to adequately assess a good play in the way humans can.

“We’re pretty sure the best [human] players end up looking at visual patterns, looking at the visuals of the board to help them understand what are good and bad configurations in an intuitive way,” Facebook chief technology officer Mike Schroepfer said. “So, we’ve taken some of the basics of game-playing AI and attached a visual system to it, so that we’re using the patterns on the board—a visual recognition] system—to tune the possible moves the system can make.”

The project is part of Facebook’s broader efforts in so-called deep learning. That subfield of artificial intelligence is founded on the idea that replicating the way the human brain works can unlock statistical and probabilistic capabilities far beyond the capacity of modern-day computers. Facebook wants to advance its deep learning techniques for wide-ranging uses within its social network. For instance, Facebook is building a version of its website for the visually impaired that will use natural language processing to take audio input from users — “what object is the person in the photo holding?” — analyze it, and respond with relevant information. Facebook’s virtual assistant, M, will also come to rely on this type of technology to analyze and learn from users’ requests and respond in a way only humans could.

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Nov 7, 2015

Carbon-based paper folds itself up, walks away

Posted by in category: robotics/AI

A carbon-based paper folds itself up and walks away — a feat that could potentially lead to artificial muscles for robots.

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Nov 7, 2015

Bitdrones: Interactive quadcopters allow for ‘programmable matter’ explorations

Posted by in categories: biotech/medical, materials, robotics/AI

Could an interactive swarm of flying “3D pixels” (voxels) allow users to explore virtual 3D information by interacting with physical self-levitating building blocks? (credit: Roel Vertegaal)

We’ll find out Monday, Nov. 9, when Canadian Queen’s University’s Human Media Lab professor Roel Vertegaal and his students will unleash their “BitDrones” at the ACM Symposium on User Interface Software and Technology in Charlotte, North Carolina.

Continue reading “Bitdrones: Interactive quadcopters allow for ‘programmable matter’ explorations” »

Nov 6, 2015

UNCANNY Trailer (Sci-fi — 2015)

Posted by in categories: entertainment, robotics/AI

https://www.youtube.com/watch?v=OMwxbvLpgKk

The biggest scientific discovery in human history… is not human!
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The world’s first “perfect” Artificial Intelligence (AI) begins to exhibit startling and unnerving emergent behavior when a reporter begins a relationship with the scientist who created it.

Continue reading “UNCANNY Trailer (Sci-fi — 2015)” »

Nov 6, 2015

BB-8 Speaks, Chewie Roars, and Kylo Ren Threatens Rey in New ‘Star War: Force Awakens’ Trailer

Posted by in categories: entertainment, robotics/AI, weapons

https://youtube.com/watch?v=SdAUiyeJMFQ

In case you’re wondering…

There IS a big, goofy and stupid smile on my face!

Continue reading “BB-8 Speaks, Chewie Roars, and Kylo Ren Threatens Rey in New ‘Star War: Force Awakens’ Trailer” »

Nov 6, 2015

How robots will even affect the jobs of people we thought were immune

Posted by in categories: employment, robotics/AI

A new way to think about whether robots will take your job.

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Nov 5, 2015

Robot Evolution

Posted by in categories: ethics, evolution, robotics/AI

Advances in robotics and say that in less than fifty years “organic” (man) and the “mecca” (robots) supposedly coexist harmoniously in a civilization that if I imagine there will be little to change his ethics. MAKI360.

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Nov 5, 2015

AI will reorganize the human population

Posted by in category: robotics/AI

Artificial Intelligence will start reorganizing people on the planet long before it will be able to drive your car.

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