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Archive for the ‘robotics/AI’ category: Page 2338

Jan 28, 2016

When man’s best friend is a robot!

Posted by in category: robotics/AI

Man’s best friend could eventually be a robot — could it happen?


Scientists at Lincoln Centre for Autonomous Systems Research, University of Lincoln, UK, have developed robots that can be companions for people.

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Jan 28, 2016

Palestinian university students design robot controlled by glove

Posted by in categories: computing, engineering, robotics/AI

A robot manipulated by a glove & it only cost them $150 USD.


Computer engineering students Mohammad Zyoud, Mohammad Atiyyeh and Suhaib Tawafsheh spent eight months working on the self-funded project which cost them around 150 USD.”

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Jan 28, 2016

This Robot Changes How It Looks at You to Match Your Personality

Posted by in category: robotics/AI

Interesting article in how folks are trying to do more work on personalizing robots to people’s moods; etc.


How you look at a robot and how it looks at you can make you more comfortable.

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Jan 28, 2016

Noted futurist predicts disease-fighting computers as small as blood cells in 25 years

Posted by in categories: biotech/medical, computing, nanotechnology, robotics/AI

Definitely, we’re already seeing the research releases on microbots.


A famed futurist who foresees a day when and human and artificial intelligence merge and nanobots battle disease spoke to CBC’s Duncan McCue about what lies ahead.

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Jan 28, 2016

Self-Driving Cars in 10 Years? How $4B Could Make it a Reality

Posted by in categories: robotics/AI, transportation

Self driving cars to reach a $4bil revenue target within 10 yrs.


The White House wants to spend nearly $4 billion on self-driving cars, a move some experts say could help put extra horsepower behind autonomous vehicles and have them cruising America’s streets within the next 10 years.

“That is a serious amount of money,” Wendy Ju, executive director of Stanford’s Center for Design Research, told NBC News.

Continue reading “Self-Driving Cars in 10 Years? How $4B Could Make it a Reality” »

Jan 28, 2016

Google Just Beat Facebook in Race to Artificial Intelligence Milestone

Posted by in categories: computing, education, robotics/AI

Artificial intelligence researchers at Google DeepMind are celebrating after reaching a major breakthrough that’s been pursued for more than 20 years: The team taught a computer program the ancient game of Go, which has long been considered the most challenging game for an an artificial intelligence to learn. Not only can the team’s program play Go, it’s actually very good at it.

The computer program AlphaGo was developed by Google DeepMind specifically with the task of beating professional human players in the ancient game. The group challenged the three-time European Go Champion Fan Hui to a series of matches, and for the first time ever, the software was able to beat a professional player in all five of the games played on a full-sized board. The team announced the breakthrough in a Nature article published today.

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Jan 27, 2016

A Google DeepMind Algorithm Uses Deep Learning and More to Master the Game of Go

Posted by in categories: computing, entertainment, information science, robotics/AI

Google has achieved one of the long-standing “grand challenges” of AI, building a computer capable of beating expert players of the board game Go.

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Jan 27, 2016

Google DeepMind

Posted by in categories: entertainment, robotics/AI

The list of uniquely human achievements has just become shorter: Google’s AI has defeated the reigning 3-time European Go champion.


DeepMind’s program AlphaGo, masters the ancient game of Go. First ever program to defeat a human professional player!

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Jan 27, 2016

Google DeepMind: Ground-breaking AlphaGo masters the game of Go

Posted by in categories: business, computing, entertainment, information science, robotics/AI

In a paper published in Nature on 28th January 2016, we describe a new approach to computer Go. This is the first time ever that a computer program “AlphaGo” has defeated a human professional player.

The game of Go is widely viewed as an unsolved “grand challenge” for artificial intelligence. Games are a great testing ground for inventing smarter, more flexible algorithms that have the ability to tackle problems in ways similar to humans. The first classic game mastered by a computer was noughts and crosses (also known as tic-tac-toe) in 1952. But until now, one game has thwarted A.I. researchers: the ancient game of Go.

Continue reading “Google DeepMind: Ground-breaking AlphaGo masters the game of Go” »

Jan 27, 2016

In Major AI Breakthrough, Google System Secretly Beats Top Player at the Ancient Game of Go

Posted by in categories: entertainment, robotics/AI

As recently as this month, top AI experts outside Google questioned whether such a victory could be achieved anytime soon.

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