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I Robot/I Wouldn’t Want To Be Like You — The Alan Parsons Project

The instrumental title track “I Robot”, together with the successful single “I Wouldn’t Want To Be Like You”, form the opening of “I Robot”, a progressive rock album recorded by The Alan Parsons Project and engineered by Alan Parsons and Eric Woolfson in 1977. It was released by Arista Records in 1977 and re-released on CD in 1984 and 2007. It was intended to be based on the “I, Robot” stories written by Isaac Asimov, and actually Woolfson spoke with Asimov, who was enthusiastic about the concept. However, as the rights had already been granted to a TV/movie company, the album’s title was altered slightly by removing the comma, and the theme and lyrics were made to be more generically about robots rather than specific to the Asimov universe. The cover inlay reads: “I ROBOT… HE STORY OF THE RISE OF THE MACHINE AND THE DECLINE OF MAN, WHICH PARADOXICALLY COINCIDED WITH HIS DISCOVERY OF THE WHEEL… ND A WARNING THAT HIS BRIEF DOMINANCE OF THIS PLANET WILL PROBABLY END, BECAUSE MAN TRIED TO CREATE ROBOT IN HIS OWN IMAGE.” The Alan Parsons Project were a British progressive rock band, active between 1975 and 1990, founded by Eric Woolfson and Alan Parsons. Englishman Alan Parsons (born 20 December 1948) met Scotsman Eric Norman Woolfson (18 March 1945 — 2 December 2009) in the canteen of Abbey Road Studios in the summer of 1974. Parsons had already acted as assistant engineer on The Beatles’ “Abbey Road” and “Let It Be”, had recently engineered Pink Floyd’s “The Dark Side Of The Moon”, and had produced several acts for EMI Records. Woolfson, a songwriter and composer, was working as a session pianist, and he had also composed material for a concept album idea based on the work of Edgar Allan Poe. Parsons asked Woolfson to become his manager and Woolfson managed Parsons’ career as a producer and engineer through a string of successes including Pilot, Steve Harley, Cockney Rebel, John Miles, Al Stewart, Ambrosia and The Hollies. Parsons commented at the time that he felt frustrated in having to accommodate the views of some of the musicians, which he felt interfered with his production. Woolfson came up with the idea of making an album based on developments in the film industry, where directors such as Alfred Hitchcock and Stanley Kubrick were the focal point of the film’s promotion, rather than individual film stars. If the film industry was becoming a director’s medium, Woolfson felt the music business might well become a producer’s medium. Recalling his earlier Edgar Allan Poe material, Woolfson saw a way to combine his and Parsons’ respective talents. Parsons would produce and engineer songs written by the two, and The Alan Parsons Project was born. This channel is dedicated to the classic rock hits that have become part of the history of our culture. The incredible AOR tracks that define music from the late 60s, the 70s and the early 80s… lassic Rock is here!

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Episode 33: James Ladyman on Reality, Metaphysics, and Complexity

Blog post with show notes, audio player, and transcript: https://www.preposterousuniverse.com/podcast/2019/02/11/epis…omplexity/

Patreon: https://www.patreon.com/seanmcarroll.

Reality is a tricky thing. Is love real? What about the number 5? This is clearly a job for a philosopher, and James Ladyman is one of the world’s acknowledged experts. He and his collaborators have been championing a view known as “structural realism,” in which real things are those that reflect true, useful patterns in the underlying reality. We talk about that, but also about a couple of other subjects in the broad area of philosophy of science: the history and current status of materialism/physicalism, and the nature of complex systems. This is a deep one.

James Ladyman obtained his Ph.D. from the University of Leeds, and is currently a Professor of Philosophy at the University of Bristol. He has worked broadly within the philosophy of science, including issues of realism, empiricism, physicalism, complexity, and information. His book Everything Must Go (co-authored with Don Ross) has become an influential work on the relationship between metaphysics and science.

Sci-Fi Short Film “Augmented” | DUST | Flashback Friday

Fascinating… when can we expect this to be invented?


A short film set in the near future, where augmented reality has become so ubiquitous that the line between the real and virtual worlds have become blurred. When a new, dangerous technology is created that can manipulate the perception of this brave new world, who will exploit it? Who will monetize it? Who will become twisted by it?

“Augmented” by Ross Peacock.

More About “Augmented”:
Augmented is directed by Ross Peacock and produced by Ben Mortimer of Black Arrow Pictures, and executive produced by Tim Clayton of Sweet Potato Productions. Starring Sabine Crossen, Brett Fancy and Camilla Roholm.

#DUST #scifi #shortfilm.

The H Collective Launches AI, Web3 & Metaverse Label H3 Entertainment, Still Working On ‘Brightburn’ Sequel

The company making the film; Brightburn 2 will be using AI and other technologies for its film making process.


EXCLUSIVE: The duo behind Brightburn producer The H Collective are launching H3 Entertainment, a company they say will look to integrate the Metaverse, Web3 and AI into a slate of films.

According to its founders Mark Rau and Kent Huang, at a time of industry sensitivity around the use of AI, the model will “respect professionals and fans while promoting responsible technology integration”.

The H-Collective’s projects to date have included 2019 horror movie Brightburn, starring Elizabeth Banks, which it produced with James Gunn and which was picked up by Screen Gems, and The Parts You Lose, starring Aaron Paul and produced by Mark Johnson.

ChatGPT and Radiologists

Will ChatGPT revolutionize our approach to radiology or has it already started shaping a new era of radiological excellence?

Dr. Rajesh Bhayana, an abdominal radiologist and the Director of Technology in the Joint Department of Medical Imaging in Toronto sits down with the Radiologists host Satheesh Krishna to talk about this fastest growing consumer application in history and its application in radiology.

Listen to all previous episodes and subscribe to our podcast Radiologists here: https://universitymedicalimagingtoronto.ca/radiologists-podcast/

Scientists use video games to measure the eye-brain-body connection

Video games could give ophthalmologists an easy window not into the soul, but into eye health and the eye-brain-body connection — the three-way reciprocal communication that influences our actions.

“Infusing science into games is like sneaking broccoli into ice cream,” said Khizer Khaderi, MD, a clinical associate professor of ophthalmology. “It removes the resistance to do something that may not be viewed as fun, such as eating vegetables.” Or in this case, evaluating your vision health.

In a Stanford Medicine-led study, researchers employed video games to evaluate participants’ field of vision and visual stamina, their ability to distinguish contrast, and other factors that can indicate common eye diseases.

Curiosity-Driven Exploration Makes Things More Memorable

September is the start to a new academic year. For many students, this means a fresh start and perhaps a chance to acquire some new study habits. Maybe this is the year you will stop putting everything off until the night before the exam? Now, there is some new evidence to explain why last-minute high-pressure cramming might not be the best way to retain information in the long term.

Imagine you’re an art thief planning an art heist. That was the role people played in a computer game under guidance of researchers from Duke University. But what they remembered about it one day later depended on the instructions they got when they started the game.

In this study, published in Proceedings of the… More.


Curiosity-driven exploration is more likely to help you retain information than having a more urgent mindset, according to a recent study.

Kids Who Are Always on iPads Missing Developmental Goals, Scientists Find

Parents who limit their kids’ screen time, it seems, may be doing them a service: a new study has found that babies who spend a lot of time looking at iPads and other screens experience developmental delays.

Published this week in the Journal of the American Medical Association of Pediatrics, this new research out of Japan suggests that watching screens may limit infants’ practicing of real-life motor skills that they glean from mimicking the people near them.

In a questionnaire, the parents of the more than 7,000 kids surveyed were asked a simple question: “On a typical day, how many hours do you allow your children to watch TV, DVDs, video games, internet games (including mobile phones and tablets), etc?”