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Dec 8, 2016

John Glenn, first American to orbit the Earth, dies at 95

Posted by in categories: biotech/medical, military, space

John Glenn, who captured the nation’s attention in 1962 as the first American to orbit the Earth during a tense time when the United States sought supremacy over the Soviet Union in the space race, and who rocketed back into space 36 years later, becoming the oldest astronaut in history, died Dec. 8 at a hospital in Columbus, Ohio. Mr. Glenn, who in his post-NASA career served four terms as a U.S. senator from Ohio, was 95.

The death was confirmed by Hank Wilson, communications director at the John Glenn College of Public Affairs at Ohio State University. Mr. Glenn had a stroke after heart-valve replacement surgery in 2014, but the immediate cause was not announced.

Mr. Glenn was one of the seven original astronauts in NASA’s Mercury program, which was a conspicuous symbol of the country’s military and technological might at the height of the Cold War. He was not the first American in space — two of his fellow astronauts preceded him — but his three-orbit circumnavigation of the globe captured the imagination of his countrymen like few events before or since. Mr. Glenn was the last survivor of the Mercury Seven.

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Dec 8, 2016

Another step closer to artificial blood

Posted by in category: biotech/medical

Artificial blood takes a big step forward!


(HealthDay)—Artificial blood stored as a powder could one day revolutionize emergency medicine and provide trauma victims a better chance of survival.

Researchers have created an artificial that effectively picks up in the lungs and delivers it to tissues throughout the body.

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Dec 8, 2016

This Is NASA’s Plan For Humanity’s Return to the Moon, and Beyond

Posted by in category: space travel

A decades-long plan that could end with humans finally reaching the Red Planet.

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Dec 8, 2016

Ambitious Student Project Aims At Renewable Hydrogen For Fuel Cell EVs

Posted by in categories: energy, transportation

Award-winning students from Washington State University are developing a low cost, innovative hydrogen fuel station for fuel cell electric vehicles.

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Dec 8, 2016

Nanotero raises another $21 million to commercialize nanotube memory

Posted by in categories: computing, finance, nanotechnology

Nantero Inc., the nanotechnology company developing next-generation memory using carbon nanotubes, today announced the closing of an over $21 million financing round. The lead investor in the round was Globespan Capital Partners and also included participation from both new and existing strategic and financial investors. Nantero currently has more than a dozen partners and customers in the consumer electronics, enterprise systems, and semiconductor industries actively working on NRAM®. The new funding will enable the company to support these partners in bringing multiple products into the market, while also enabling new customers to begin development. This financing round brings the total invested in Nantero to date to over $110 million.

“This round enables Nantero to accelerate its pace in product development, especially of its multi-gigabyte DDR4-compatible memory product,” said David Poltack, Managing Director, Globespan Capital Partners. “Nantero has multiple industry-leading customers who would like to receive NRAM even sooner. The fact that several of these customers, as well as key partners in the ecosystem, have decided to also invest in Nantero is a strong sign of confidence given how well they know Nantero and its product from years of working together.”

“The customer traction we’ve achieved at Nantero has been overwhelming, as evidenced by our recent announcement that NRAM had been selected by both Fujitsu Semiconductor and Mie Fujitsu Semiconductor,” said Greg Schmergel, Co-Founder & CEO of Nantero. “With this additional funding, we will be able to help these existing customers speed their time to market while also supporting the many other companies that have approached us about using Nantero NRAM in their next generation products.”

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Dec 8, 2016

The CellAge long form AMA Starts Friday with questions answered Monday 11am PST/2pm EST/6pm GMT

Posted by in categories: bioengineering, biological, life extension

Senolytics meets Synthetic biology so come along and ask them anything!


Hey folks, We are excited to announce that the CellAge longform AMA opens Friday for questions and the CellAge team will answer them from Monday 11am PST/2pm EST/6pm GMT. We will update the link to the Futurology AMA once it is ready.

CellAge are using synthetic biology to create new biomarkers for senescent cell detection, developing a new therapy to remove senescent cells which drive the aging process using custom synthetic biology. Come along and ask them all about it.

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Dec 8, 2016

Mark Zuckerberg says the future of communication is telepathy. Here’s how that would actually work

Posted by in category: neuroscience

Imagine a world where a helmet could transmit your feelings and thoughts — not just to your friends, but to Facebook.

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Dec 8, 2016

Lab-grown bones successfully transplanted, says Israeli firm

Posted by in category: biotech/medical

Israel’s Bonus says lab-grown bones successfully transplanted. Jim Drury reports.

A lab-grown, semi-liquid bone graft has been successfully injected into 11 patients’ jaws to repair bone loss. Israeli biotech firm Bonus Biogroup announced the early stage clinical trial results on Monday. SOUNDBITE (English) ORA BURGER, VICE PRESIDENT OF REGULATION AFFAIRS AT BONUS BIOGROUP, SAYING: “What we are announcing to the world is that real success in our clinical study in regenerating new bone in maxillofacial site in the jaws, it was 100 percent successful in all 11 patients.” The injectable bone grafts are made in the company’s Haifa plant, using cells extracted from patients’ fat tissue. They’re grown in sterile clean rooms, on biodegradable 3D scaffolds, before being injected into the voids in the jawbones.

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Dec 7, 2016

To Mars in 70 days: Expert discusses NASA’s study of paradoxical EM propulsion drive

Posted by in categories: physics, space travel

After months of speculation and rumor, NASA has finally released its long-awaited research paper on the controversial EM Drive propulsion system. The paper was recently published in the American Institute of Aeronautics and Astronautics’ peer-reviewed Journal of Propulsion and Power. If the electromagnetic technology proves sound, it could radically change the way humans travel in space, opening up the possibility of journeys to Mars in just 70 days. But there is no shortage of skeptics who are adamant that the drive is more science fiction than science fact. Critics are quick to point out that the drive violates one of the fundamental laws of physics, namely: for every action, there is an equal and opposite reaction. With the science world abuzz in light of the recent developments, UConn Today called on engineering professor Brice Cassenti, an expert in advanced propulsion systems, to help us understand what’s happening.

Q. What is the EM Drive propulsion system and what makes it so unique?

A. An EM Drive uses electromagnetic waves (e.g., radar) to produce thrust, which is obviously something that is needed for a rocket engine. The drive consists of a truncated conical copper shell with a plastic (polyethylene) disc covering the narrow end of the truncated cone. An electromagnetic wave is induced inside the copper shell in the same manner as a microwave oven. The propulsion system is unique because the device uses no traditional fuels or propellants. Instead, in the simplest of terms, the bounce around inside the cone in a way that some say causes propulsion. In the NASA tests, a thrust of 1.2 millinewtons per kilowatt was reported for an EM Drive activated in a vacuum, which is a very, very small – but noticeable – movement. By not relying on traditional fuels, the EM Drive would make spacecrafts lighter, and eliminate the need for massive amounts of fuel currently required to launch a spacecraft to far-off destinations.

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Dec 7, 2016

Cracking the elaborate code

Posted by in categories: robotics/AI, virtual reality

Step inside the portal and everything is white, calm, silent: this is where researchers are helping craft the future of virtual reality. I speak out loud, and my voice echoes around the empty space. In place of the clutter on the outside, each panel is unadorned, save for a series of small black spots: cameras recording your every move. There are 480 VGA cameras and 30 HD cameras, as well as 10 RGB-D depth sensors borrowed from Xbox gaming consoles. The massive collection of recording apparatus is synced together, and its collective output is combined into a single, digital file. One minute of recording amounts to 600GB of data.

The hundreds of cameras record people talking, bartering, and playing games. Imagine the motion-capture systems used by Hollywood filmmakers, but on steroids. The footage it records captures a stunningly accurate three-dimensional representation of people’s bodies in motion, from the bend in an elbow to a wrinkle in your brow. The lab is trying to map the language of our bodies, the signals and social cues we send one another with our hands, posture, and gaze. It is building a database that aims to decipher the constant, unspoken communication we all use without thinking, what the early 20th century anthropologist Edward Sapir once called an “elaborate code that is written nowhere, known to no one, and understood by all.”

The original goal of the Panoptic Studio was to use this understanding of body language to improve the way robots relate to human beings, to make them more natural partners at work or in play. But the research being done here has recently found another purpose. What works for making robots more lifelike and social could also be applied to virtual characters. That’s why this basement lab caught the attention of one of the biggest players in virtual reality: Facebook. In April 2015, the Silicon Valley giant hired Yaser Sheikh, an associate professor at Carnegie Mellon and director of the Panoptic Studio, to assist in research to improve social interaction in VR.

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