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Jun 5, 2010

Friendly AI: What is it, and how can we foster it?

Posted by in categories: complex systems, ethics, existential risks, futurism, information science, policy, robotics/AI

Friendly AI: What is it, and how can we foster it?
By Frank W. Sudia [1]

Originally written July 20, 2008
Edited and web published June 6, 2009
Copyright © 2008-09, All Rights Reserved.

Keywords: artificial intelligence, artificial intellect, friendly AI, human-robot ethics, science policy.

1. Introduction

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May 27, 2010

AI and Driverless cars

Posted by in categories: human trajectories, open source, robotics/AI

I am a former Microsoft programmer who wrote a book (for a general audience) about the future of software called After the Software Wars. Eric Klien has invited me to post on this blog. Here are several more sections on AI topics. I hope you find these pages food for thought and I appreciate any feedback.


The future is open source everything.

—Linus Torvalds

That knowledge has become the resource, rather than a resource, is what makes our society post-capitalist.

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Apr 21, 2010

Software and the Singularity

Posted by in categories: futurism, robotics/AI

I am a former Microsoft programmer who wrote a book (for a general audience) about the future of software called After the Software Wars. Eric Klien has invited me to post on this blog. Here is my section entitled “Software and the Singularity”. I hope you find this food for thought and I appreciate any feedback.


Futurists talk about the “Singularity”, the time when computational capacity will surpass the capacity of human intelligence. Ray Kurzweil predicts it will happen in 2045. Therefore, according to its proponents, the world will be amazing then.3 The flaw with such a date estimate, other than the fact that they are always prone to extreme error, is that continuous learning is not yet a part of the foundation. Any AI code lives in the fringes of the software stack and is either proprietary or written by small teams of programmers.

I believe the benefits inherent in the singularity will happen as soon as our software becomes “smart” and we don’t need to wait for any further Moore’s law progress for that to happen. Computers today can do billions of operations per second, like add 123,456,789 and 987,654,321. If you could do that calculation in your head in one second, it would take you 30 years to do the billion that your computer can do in that second.

Even if you don’t think computers have the necessary hardware horsepower today, understand that in many scenarios, the size of the input is the primary driving factor to the processing power required to do the analysis. In image recognition for example, the amount of work required to interpret an image is mostly a function of the size of the image. Each step in the image recognition pipeline, and the processes that take place in our brain, dramatically reduce the amount of data from the previous step. At the beginning of the analysis might be a one million pixel image, requiring 3 million bytes of memory. At the end of the analysis is the data that you are looking at your house, a concept that requires only 10s of bytes to represent. The first step, working on the raw image, requires the most processing power, so therefore it is the image resolution (and frame rate) that set the requirements, values that are trivial to change. No one has shown robust vision recognition software running at any speed, on any sized image!

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Apr 18, 2010

Ray Kurzweil to keynote “H+ Summit @ Harvard — The Rise Of The Citizen Scientist”

Posted by in categories: biological, biotech/medical, business, complex systems, education, events, existential risks, futurism, geopolitics, human trajectories, information science, media & arts, neuroscience, robotics/AI

With our growing resources, the Lifeboat Foundation has teamed with the Singularity Hub as Media Sponsors for the 2010 Humanity+ Summit. If you have suggestions on future events that we should sponsor, please contact partnerships@lifeboat.com.

The summer 2010 “Humanity+ @ Harvard — The Rise Of The Citizen Scientist” conference is being held, after the inaugural conference in Los Angeles in December 2009, on the East Coast, at Harvard University’s prestigious Science Hall on June 12–13. Futurist, inventor, and author of the NYT bestselling book “The Singularity Is Near”, Ray Kurzweil is going to be keynote speaker of the conference.

Also speaking at the H+ Summit @ Harvard is Aubrey de Grey, a biomedical gerontologist based in Cambridge, UK, and is the Chief Science Officer of SENS Foundation, a California-based charity dedicated to combating the aging process. His talk, “Hype and anti-hype in academic biogerontology research: a call to action”, will analyze the interplay of over-pessimistic and over-optimistic positions with regards of research and development of cures, and propose solutions to alleviate the negative effects of both.

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Mar 10, 2010

Why AI could fail?

Posted by in category: robotics/AI

AI is our best hope for long term survival. If we fail to create it, it will happened by some reason. Here I suggest the complete list of possible causes of failure, but I do not believe in them. (I was inspired bu V.Vinge artile “What if singularity does not happen”?)

I think most of these points are wrong and AI finaly will be created.

Technical reasons:
1) Moore’s Law will stop by physical causes earlier than would be established sufficiently powerful and inexpensive apparatus for artificial intelligence.
2) Silicon processors are less efficient than neurons to create artificial intelligence.
3) Solution of the AI cannot be algorithmically parallelization and as a result of the AI will be extremely slow.

Philosophy:
4) Human beings use some method of processing information, essentially inaccessible to algorithmic computers. So Penrose believes. (But we can use this method using bioengineering techniques.) Generally, the final recognition of the impossibility of creating artificial intelligence would be tantamount to recognizing the existence of the soul.
5) The system cannot create a system more complex then themselves, and so the people cannot create artificial intelligence, since all the proposed solutions are too simple. That is, AI is in principle possible, but people are too stupid to do it. In fact, one reason for past failures in the creation of artificial intelligence is that people underestimate the complexity of the problem.
6) AI is impossible, because any sufficiently complex system reveals the meaninglessness of existence and stops.
7) All possible ways to optimize are exhausted.AI does not have any fundamental advantage in comparison with the human-machine interface and has a limited scope of use.
8. The man in the body has a maximum level of common sense, and any incorporeal AIs are or ineffective, or are the models of people.
9) AI is created, but has no problems, which he could and should be addressed. All the problems have been solved by conventional methods, or proven uncomputable.
10) AI is created, but not capable of recursive self-optimization, since this would require some radically new ideas, but they had not. As a result, AI is there, or as a curiosity, or as a limited specific applications, such as automatic drivers.
11) The idea of artificial intelligence is flawed, because it has no precise definition or even it is an oxymoron, like “artificial natural.” As a result, developing specific goals or to create models of man, but not universal artificial intelligence.
12) There is an upper limit of the complexity of systems for which they have become chaotic and unstable, and it slightly exceeds the intellect of the most intelligent people. AI is slowly coming to this threshold of complexity.
13) The bearer of intelligence is Qualia. For our level of intelligence should be a lot events that are indescribable and not knowable, but superintellect should understand them, by definition, otherwise it is not superintellect, but simply a quick intellect.

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Jul 23, 2009

Artificial brain ’10 years away’

Posted by in categories: engineering, human trajectories, information science, neuroscience, robotics/AI, supercomputing

Artificial brain ’10 years away’

By Jonathan Fildes
Technology reporter, BBC News, Oxford

A detailed, functional artificial human brain can be built within the next 10 years, a leading scientist has claimed.

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Jul 2, 2009

Alan Turing: Biology, Evolution and Artificial Intelligence

Posted by in categories: biological, robotics/AI

It will probably come as a surprise to those who are not well acquainted with the life and work of Alan Turing that in addition to his renowned pioneering work in computer science and mathematics, he also helped to lay the groundwork in the field of mathematical biology(1). Why would a renowned mathematician and computer scientist find himself drawn to the biosciences?

Interestingly, it appears that Turing’s fascination with this sub-discipline of biology most probably stemmed from the same source as the one that inspired his better known research: at that time all of these fields of knowledge were in a state of flux and development, and all posed challenging fundamental questions. Furthermore, in each of the three disciplines that engaged his interest, the matters to which he applied his uniquely creative vision were directly connected to central questions underlying these disciplines, and indeed to deeper and broader philosophical questions into the nature of humanity, intelligence and the role played by evolution in shaping who we are and how we shape our world.

Central to Turing’s biological work was his interest in mechanisms that shape the development of form and pattern in autonomous biological systems, and which underlie the patterns we see in nature (2), from animal coat markings to leaf arrangement patterns on plant stems (phyllotaxis). This topic of research, which he named “morphogenesis,” (3) had not been previously studied with modeling tools. This was a knowledge gap that beckoned Turing; particularly as such methods of research came naturally to him.

In addition to the diverse reasons that attracted him to the field of pattern formation, a major ulterior motive for his research had to do with a contentious subject which, astonishingly, is still highly controversial in some countries to this day. In studying pattern formation he was seeking to help invalidate the “argument from design(4) concept, which we know today as the hypothesis of “Intelligent Design.

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Jun 24, 2009

Cyberspace command to engage in warfare

Posted by in categories: cybercrime/malcode, defense, military, policy, robotics/AI

The link is:
http://www.msnbc.msn.com/id/31511398/ns/us_news-military/

“The low-key launch of the new military unit reflects the Pentagon’s fear that the military might be seen as taking control over the nation’s computer networks.”

“Creation of the command, said Deputy Defense Secretary William Lynn at a recent meeting of cyber experts, ‘will not represent the militarization of cyberspace.’”

And where is our lifeboat?

Jun 4, 2009

Ripsaw Tank Delivers Death at 60MPH — Popular Science

Posted by in categories: counterterrorism, defense, engineering, military, robotics/AI
An unmanned beast that cruises over any terrain at speeds that leave an M1A Abrams in the dust
Mean Machine: Troops could use the Ripsaw as an advance scout, sending it a mile or two ahead of a convoy, and use its cameras and new sensor technology to sniff out roadside bombs or ambushes John B. Carnett

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May 30, 2009

Create an AI on Your Computer

Posted by in categories: complex systems, human trajectories, information science, neuroscience, robotics/AI, supercomputing

Singularity Hub

Create an AI on Your Computer

Written on May 28, 2009 – 11:48 am | by Aaron Saenz |

If many hands make light work, then maybe many computers can make an artificial brain. That’s the basic reasoning behind Intelligence Realm’s Artificial Intelligence project. By reverse engineering the brain through a simulation spread out over many different personal computers, Intelligence Realm hopes to create an AI from the ground-up, one neuron at a time. The first waves of simulation are already proving successful, with over 14,000 computers used and 740 billion neurons modeled. Singularity Hub managed to snag the project’s leader, Ovidiu Anghelidi, for an interview: see the full text at the end of this article.

The ultimate goal of Intelligence Realm is to create an AI or multiple AIs, and use these intelligences in scientific endeavors. By focusing on the human brain as a prototype, they can create an intelligence that solves problems and “thinks” like a human. This is akin to the work done at FACETS that Singularity Hub highlighted some weeks ago. The largest difference between Intelligence Realm and FACETS is that Intelligence Realm is relying on a purely simulated/software approach.

Which sort of makes Intelligence Realm similar to the Blue Brain Project that Singularity Hub also discussed. Both are computer simulations of neurons in the brain, but Blue Brain’s ultimate goal is to better understand neurological functions, while Intelligence Realm is seeking to eventually create an AI. In either case, to successfully simulate the brain in software alone, you need a lot of computing power. Blue Brain runs off a high-tech supercomputer, a resource that’s pretty much exclusive to that project. Even with that impressive commodity, Blue Brain is hitting the limit of what it can simulate. There’s too much to model for just one computer alone, no matter how powerful. Intelligence Realm is using a distributed computing solution. Where one computer cluster alone may fail, many working together may succeed. Which is why Intelligence Realm is looking for help.

The AI system project is actively recruiting, with more than 6700 volunteers answering the call. Each volunteer runs a small portion of the larger simulation on their computer(s) and then ships the results back to the main server. BOINC, the Berkeley built distributed computing software that makes it all possible, manages the flow of data back and forth. It’s the same software used for SETI’s distributed computing processing. Joining the project is pretty simple: you just download BOINC, some other data files, and you’re good to go. You can run the simulation as an application, or as part of your screen saver.

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