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Archive for the ‘computing’ category: Page 153

Dec 12, 2023

New brain-computer interface allows people to play a game using their thoughts

Posted by in categories: biotech/medical, computing, cyborgs, neuroscience

😀 Amazing breakthrough face_with_colon_three


A group of Spanish researchers have developed a brain-computer interface based on electroencephalograms that allowed a group of 22 users to play a simple multiplayer game. The interface was 94% accurate in translating players’ thoughts into game moves, with each move taking just over 5 seconds. The study was published in Frontiers in Human Neuroscience.

A brain-computer interface is a technology that enables direct communication between the human brain and external devices, such as computers or prosthetic limbs. Brain-computer interfaces work by detecting and interpreting neural signals, typically through electrodes placed on the user’s head. These signals are then translated into actionable commands, allowing individuals to control computers, devices, or applications using their thoughts.

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Dec 12, 2023

Combining brain-computer interfaces and multiplayer video games: an application based on c-VEPs

Posted by in categories: computing, entertainment, neuroscience

Introduction and objective: Video games are crucial to the entertainment industry, nonetheless they can be challenging to access for those with severe motor disabilities. Brain-computer interfaces (BCI) systems have the potential to help these individuals by allowing them to control video games using their brain signals. Furthermore, multiplayer BCI-based video games may provide valuable insights into how competitiveness or motivation affects the control of these interfaces. Despite the recent advancement in the development of code-modulated visual evoked potentials (c-VEPs) as control signals for high-performance BCIs, to the best of our knowledge, no studies have been conducted to develop a BCI-driven video game utilizing c-VEPs. However, c-VEPs could enhance user experience as an alternative method. Thus, the main goal of this work was to design, develop, and evaluate a version of the well-known ‘Connect 4’ video game using a c-VEP-based BCI, allowing 2 users to compete by aligning 4 same-colored coins vertically, horizontally or diagonally.

Methods: The proposed application consists of a multiplayer video game controlled by a real-time BCI system processing 2 electroencephalograms (EEGs) sequentially. To detect user intention, columns in which the coin can be placed was encoded with shifted versions of a pseudorandom binary code, following a traditional circular shifting c-VEP paradigm. To analyze the usability of our application, the experimental protocol comprised an evaluation session by 22 healthy users. Firstly, each user had to perform individual tasks. Afterward, users were matched and the application was used in competitive mode. This was done to assess the accuracy and speed of selection. On the other hand, qualitative data on satisfaction and usability were collected through questionnaires.

Results: The average accuracy achieved was 93.74% ± 1.71%, using 5.25 seconds per selection. The questionnaires showed that users felt a minimal workload. Likewise, high satisfaction values were obtained, highlighting that the application was intuitive and responds quickly and smoothly.

Dec 12, 2023

Toby Cubitt: why algorithms will speed up applications of quantum computers

Posted by in categories: computing, information science, quantum physics

Toby Cubitt explains why algorithms are vital for the development of quantum computers.

Dec 12, 2023

New space-saving RAM sticks that jam up to 128GB of memory in a laptop get industry’s stamp of approval — CAMM2 standard ratified by JEDEC

Posted by in categories: computing, space

SO-DIMM’s successor is official.

Dec 12, 2023

SCALE YOUR QUBITS

Posted by in categories: computing, media & arts, quantum physics

How do we go from 100 to 200 to 1000? PASQAL, a quantum computing startup, is using LASERS. They’ve demonstrated 100 and 200 qubit systems, now they’re talking about making 1000. Here’s the mockup of their system.

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Dec 12, 2023

Moving entangled atoms in quantum processor

Posted by in categories: computing, finance, particle physics, quantum physics

Building a plane while flying it isn’t typically a goal for most, but for a team of Harvard-led physicists that general idea might be a key to finally building large-scale quantum computers.

Described in a new paper in Nature, the research team, which includes collaborators from QuEra Computing, MIT, and the University of Innsbruck, developed a new approach for processing quantum information that allows them to dynamically change the layout of atoms in their system by moving and connecting them with each other in the midst of computation.

This ability to shuffle the qubits (the fundamental building blocks of quantum computers and the source of their massive processing power) during the computation process while preserving their quantum state dramatically expands processing capabilities and allows for self-correction of errors. Clearing this hurdle marks a major step toward building large-scale machines that leverage the bizarre characteristics of quantum mechanics and promise to bring about real-world breakthroughs in material science, communication technologies, finance, and many other fields.

Dec 12, 2023

Harvard researchers create first logical quantum processor

Posted by in categories: computing, quantum physics

Key step toward reliable, game-changing quantum computing.

Dec 12, 2023

Intel shows off backside power, stacked transistor research

Posted by in category: computing

Chip giant claims demo tech could ‘significantly’ improve device density.

Dec 12, 2023

Quantum-computing Approach Uses Single Molecules as Qubits for First Time

Posted by in categories: computing, quantum physics

The Quantum Insider (TQI) is the leading online resource dedicated exclusively to Quantum Computing.

Dec 12, 2023

The computational capacity of the universe

Posted by in categories: computing, space

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