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Nov 10, 2024

International Conference on Holodecks: Five Key Takeaways

Posted by in categories: biotech/medical, virtual reality

Shaking hands with a character from the Fortnite video game. Visualizing a patient’s heart in 3D—and “feeling” it beat. Touching the walls of the Roman Coliseum—from your sofa in Los Angeles. What if we could touch and interact with things that aren’t physically in front of us? This reality might be closer than we think, thanks to an emerging technology: the holodeck.

The name might sound familiar. In Star Trek’s Next Generation, a holodeck was an advanced 3D virtual reality world that created the illusion of solid objects. Now, immersive technology researchers at USC and beyond are taking us one step closer to making this science fiction concept a science fact.

On Dec. 15, USC hosted the first International Conference on Holodecks. Organized by Shahram Ghandeharizadeh, a USC associate professor of computer science, the conference featured keynotes, papers and presentations from researchers at USC, Brown University, UCLA, University of Colorado, Stanford University, New Jersey Institute of Technology, UC-Riverside, and haptic technology company UltraLeap.

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