A competition pitting artificial intelligence (AI) against human players in the classic video game Doom has demonstrated just how advanced AI learning techniques have become – but it’s also caused considerable controversy.
While several teams submitted AI agents for the deathmatch, two students in the US have caught most of the flak, after they published a paper online detailing how their AI bot learned to kill human players in deathmatch scenarios.
The computer science students, Devendra Chaplot and Guillaume Lample, from Carnegie Mellon University, used deep learning techniques to train their AI bot – nicknamed Arnold – to navigate the 3D environment of the first-person shooter Doom.
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