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May 11, 2019
Reboot ethics governance in China
Posted by Derick Lee in categories: ethics, genetics, governance, government, health
In the months since, China’s scientists and regulators have been going through a period of soul-searching. We, our colleagues and our government agencies, such as the Ministry of Science and Technology and the National Health Commission, have reflected on what the incident says about the culture and regulation of research in China. We’ve also thought about what long-term strategies need to be put in place to strengthen the nation’s governance of science and ethics.
The shocking announcement of genetically modified babies creates an opportunity to overhaul the nation’s science, argue Ruipeng Lei and colleagues.
May 11, 2019
Oops! Scientists accidentally create new material that makes batteries charge much faster
Posted by Saúl Morales Rodriguéz in categories: materials, particle physics
Some of the most famous scientific discoveries happened by accident. From Teflon and the microwave oven to penicillin, scientists trying to solve a problem sometimes find unexpected things. This is exactly how we created phosphorene nanoribbons – a material made from one of the universe’s basic building blocks, but that has the potential to revolutionize a wide range of technologies.
We’d been trying to separate layers of phosphorus crystals into two-dimensional sheets. Instead, our technique created tiny, tagliatelle-like ribbons one single atom thick and only 100 or so atoms across, but up to 100,000 atoms long. We spent three years honing the production process, before announcing our findings.
This ultra-strong, ultra-thin supermaterial could yield a technological revolution. Here are a few of its most impressive tricks so far.
May 10, 2019
Holographic tech could be key to future quantum computers
Posted by Klaus Baldauf in categories: computing, encryption, holograms, quantum physics
May 10, 2019
Blue Moon: Here’s How Blue Origin’s New Lunar Lander Works
Posted by Genevieve Klien in category: space travel
May 10, 2019
The Challenge of Building a Self-Driving Car
Posted by Gerard Bain in categories: engineering, robotics/AI, transportation
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May 10, 2019
Get your head in the game: World’s 1st VR gym opens in San Francisco (VIDEO)
Posted by Carse Peel in categories: computing, entertainment, virtual reality
The world’s first virtual reality gym just opened in San Francisco, offering a next-generation workout via a computer games-based distraction technique that aims to put the fun back into exercising.
Black Box VR promises a gym experience like no other by giving users a full-body workout while virtually immersed in another world that requires them to fight battles and beat their opponent.
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May 10, 2019
How the Videogame Aesthetic Flows Into All of Culture
Posted by Genevieve Klien in categories: computing, media & arts
Videogames show us how digital media in general lend themselves easily to flow. For flow experiences often depend on repetitive actions, which contribute to the feeling of engagement and absorption that Csikszentmihalyi describes, and videogames—like all interactive computer interfaces, indeed like virtually all computer programs—operate on the principle of repetition. The user becomes part of the event loop that drives the action: her inputs to the controller, mouse, or keyboard are processed each time the computer executes the loop and are displayed as actions on the screen. The user not only experiences flow, she actually becomes part of the program’s flow. This is true, if in different ways, for applications throughout digital culture, such as YouTube, Facebook, and Twitter.
The most prominent and popular social media platforms appeal to their hundreds of millions of users in part through the mechanism of flow. The stereotype, which contains some grain of truth, is that flow culture is youth culture. Young people spend their days immersed in flows of text messages, tweets, Facebook posts, and streaming music, while older adults prefer to experience their media one at a time. For example, a Pew Research survey from 2012 showed that almost half of all adults between ages 18 and 34 use Twitter, whereas only 13 percent of adults over age 55 do. The younger you are, the more likely you are to multitask: those born after 1980 do so more than Generation X, which does so much more than the baby boomers.
Each of the genres of social media provides a different flow experience. YouTube, for example, remediates television and video for the World Wide Web. A typical YouTube session begins with one video, which the user may have found through searching or as a link sent to her. The page that displays that video contains links to others, established through various associations: the same subject, the same contributor, a similar theme, and so on. Channel surfing on traditional television can be addictive, but the content of one channel tends to have little to do with that of the next. YouTube’s lists of links and its invitation to search for new videos give the viewer’s experience more continuity, with the opportunity to watch an endless series of close variants.
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May 10, 2019
How scorpion venom is helping surgeons detect brain cancer
Posted by Genevieve Klien in categories: biotech/medical, neuroscience
A new imaging technique designed to help surgeons identify the location of malignant brain tumors during surgery is showing promising early clinical trial results. The technique combines a new high-sensitivity near-infrared camera with a special imaging agent synthesized from an amino acid found in scorpion venom.