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May 16, 2019
Could gut bacteria explain the link between stress and autoimmune disease?
Posted by Genevieve Klien in category: biotech/medical
A mouse study shows that persistent social stress alters gut bacteria in ways that raise the likelihood of immune system attacks on the body’s own tissues.
May 16, 2019
New York’s First Proton Therapy Center to Open in July
Posted by Genevieve Klien in categories: biotech/medical, health
New York City is set to get a new radiation-treatment center, nearly a decade in the making, that uses proton beams to treat cancerous tumors.
Called the New York Proton Center, it is a for-profit partnership of Memorial Sloan Kettering Cancer Center, Montefiore Health System and Mount Sinai Health System, managed by the ProHEALTH company. Financing for the center was provided in part by the hospitals.
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May 16, 2019
New Intel security flaw affects CPUs as far back as 2008
Posted by Genevieve Klien in categories: computing, security
May 16, 2019
‘World Class Neuroscience To Your Driveway’: Bucks County Unveils Lifesaving Mobile Stroke Unit
Posted by Genevieve Klien in categories: biotech/medical, neuroscience
BENSALEM, Pa. (CBS) — It could be the difference between life and death. A mobile rescue squad was unveiled Thursday in Bucks County.
Every 40 seconds, someone in the United States has a stroke. Survival depends on quick treatment. Now, instead of racing to the hospital, a mini, specialized hospital on wheels can come to you.
“We’re the first university medial center in our region to have this,” Jefferson neurosurgeon Dr. Robert Rosenwasser said.
May 16, 2019
Tiny “flying whale” robot is made to move within the human body
Posted by Genevieve Klien in categories: biotech/medical, robotics/AI
An ever-increasing number of research groups are developing tiny robots, capable of performing targeted drug-delivery inside the body. One of the latest such devices incorporates a flapping whale-flukes-like tail, along with wings that fold up or down as needed.
May 16, 2019
Classic Daily Brain Teasers and Crosswords Have a Major Effect on Aging
Posted by Genevieve Klien in categories: biotech/medical, life extension, neuroscience
These studies show that older adults who frequently pick up a puzzle tended to have the short-term memory capacity of someone eight years their junior and the grammatical reasoning of someone ten years younger.
“We hope this will encourage people to consider how they challenge their brain on a regular basis, and perhaps consider taking up puzzles or evidence-based brain training games as part of a lifestyle approach to keep their brains healthy,” Corbett tells Inverse.
Corbett’s study is one of a few showing that frequent engagement with puzzles has lasting effects on memory and cognitive decline, the slow loss of memory and other problem-solving skills that accompany aging (and is also a feature of brain diseases like Alzheimer’s). Other studies include the Bronx Aging study, which showed that dementia patients who did crossword puzzles started to lose their memory about 2.54 years later than those who didn’t do crosswords.
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May 16, 2019
New laws of robotics needed to tackle AI: expert
Posted by Saúl Morales Rodriguéz in categories: information science, law, robotics/AI
Decades after Isaac Asimov first wrote his laws for robots, their ever-expanding role in our lives requires a radical new set of rules, legal and AI expert Frank Pasquale warned on Thursday.
The world has changed since sci-fi author Asimov in 1942 wrote his three rules for robots, including that they should never harm humans, and today’s omnipresent computers and algorithms demand up-to-date measures.
According to Pasquale, author of “The Black Box Society: The Secret Algorithms Behind Money and Information”, four new legally-inspired rules should be applied to robots and AI in our daily lives.
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May 16, 2019
Eyes in the sky project will show power plant pollution marks
Posted by Saúl Morales Rodriguéz in categories: biotech/medical, health, robotics/AI, sustainability
Air pollution is responsible for millions of deaths every year, worldwide. According to a State of Global Air report, air pollution is the fifth greatest global mortality risk.
“Air pollution is the fifth highest cause of death among all health risks, ranking just below smoking; each year, more people die from air pollution related disease than from road traffic injuries or malaria.”
No wonder, then, that when Google.org issued an open call to organizations around the world to submit ideas for how they could use AI for societal challenges, Google chose one of the 20 winning organizations as one that was out to address pollution.
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May 16, 2019
Exploring people’s perception of geometric features, personalities and emotions in videos with virtual humans
Posted by Saúl Morales Rodriguéz in category: computing
Researchers at Pontifical Catholic University of Rio Grande do Sul have recently carried out a study aimed at evaluating people’s perceptions of geometric features, personalities and emotions presented in video sequences with virtual humans. Their study, outlined in a paper pre-published on arXiv, merges computer science tools with psychology research practices.
“Our recent work is part of a larger project in collaboration with the psychology department at our university,” the researchers told TechXplore, via email. “The main idea is to investigate emotions, personalities and cultural aspects detection in pedestrians and crowds from video sequences. In the context of the present paper, this research involving perception comes from the need to know if users can perceive emotions and personalities in virtual characters and if camera’s position or type of character can influence their perception.”
For their experiments, the researchers adapted a dataset that contained tracking files of pedestrians captured in spontaneous videos, changing humans in the footage into identical virtual characters. Their goal was to evaluate whether people who watched the footage could focus on the behavior of the virtual humans in the videos instead of being distracted by other features.