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Archive for the ‘virtual reality’ category: Page 89

Feb 19, 2016

Envelop VR Software Provides Enterprise Customers with a Platform to Extend Their Existing Applications into Virtual Reality

Posted by in categories: business, computing, engineering, virtual reality

VR experience with SCM, CRM, etc. Imagine the improved connected customer experiences with VR.


Envelop VR, a software company that is leading businesses to immersive computing, announced today that it has hired Jeff Hansen as Vice President of Business Development. Jeff’s primary role will be to engage with enterprise customers wanting to solve for real business challenges by utilizing a virtual reality environment, including improving their work flow processes and efficiencies, visualizing data, or collaborating on engineering or product development. Envelop VR solutions enable enterprise customers to unlock the tremendous benefits and advantages of working and collaborating in a three-dimensional virtual environment.

This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160218005289/en/

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Feb 19, 2016

How smaller VR players can compete with big tech

Posted by in categories: augmented reality, business, virtual reality

I will admit; AR is more practical than VR in areas of SCM, etc. However, it is interesting to see how both play and evolve in the enterprise/ corporate models and connected customer experience areas of business. Also, overtime some of the small AR shops could be buying opportunities for mid-tier enterprise software companies.


Here’s where small tech companies can challenge the big guys in the world of virtual and augmented reality.

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Feb 18, 2016

Infrared could cast a light on better computer vision

Posted by in categories: computing, drones, security, virtual reality

InVisage has just announced their release of a new Infrared scanner for eye scan security recognition device. Since InVisage also developed and release a new film leveraging Q-Dot technology; the scanner is also leveraging this technology for more accurate readings and imaging.


InVisage’s new image sensor for infrared cameras could help drones avoid trees and could aid virtual reality headsets in seeing where you’re pointing.

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Feb 17, 2016

Leap Motion’s new motion-sensing tech is built for VR

Posted by in categories: electronics, virtual reality

For several years now, Leap Motion has been working on bringing hand gestures to virtual reality. And it makes sense; using your hands to move digital objects is way more natural than fiddling with a controller. But to do this, you needed to strap one of the company’s motion sensor peripherals in front of an existing VR headset, which is a little clunky to say the least. Plus, the sensor was still running the same software built for desktop PCs; a holdover from the days when Leap Motion’s main focus was the aforementioned PC accessory. Now, however, the company is ready to take the next leap forward. Today it’s announcing Orion, a brand new hardware and software solution that’s built just for VR.

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Feb 17, 2016

Google Files Patents For Unique Glasses, a Robot and a Driverless Car

Posted by in categories: drones, robotics/AI, transportation, virtual reality

A search of the U.S. Patent and Trademark Office’s database shows some recently filed patents by Google. The search engine titan is obviously firing all cylinders in its research of robots/drones, driverless vehicles, and what looks to be either a Google Glass reboot or some sort of stylish frames for Virtual Reality headsets, perhaps.

[Related: Apple and Google Will Lead $600 Million Near-Future Car Market]

Several patents for eye wear that Google simply refers to as “glasses” in the patent abstracts, show more stylish frames than the Google Glass prototype released in 2013.

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Feb 15, 2016

Hospitals are using virtual reality as a new form of treatment

Posted by in categories: biotech/medical, virtual reality

Doctors are using virtual reality to treat hospital patients.

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Feb 15, 2016

Mattel’s latest VR View-Master has focus controls and headphones

Posted by in categories: augmented reality, virtual reality

I remember seeing this two weeks ago about the Mattel’s View-master returns with VR capabilities. However, they keep adding more bells and whistles to it.


What’s unique, however, is the level of interactivity, plus there’s an augmented reality (AR) twist-when you lay out the compatible cards on a table and put the viewer on, related objects appear on top of them to let you know what kind of experience awaits. However, Mattel is now ready to tackle the market with a new product dubbed the View-Master Viewer DLX.

The View-Master Viewer DLX has a headphone connector and a focal adjustment to make the virtual reality experience more realistic and the visuals better. The latter feature is found on the Gear VR and will be useful for those who have less than flawless vision.

Continue reading “Mattel’s latest VR View-Master has focus controls and headphones” »

Feb 15, 2016

Where Artificial Intelligence Is Now and What’s Just Around the Corner

Posted by in categories: bioengineering, biological, cybercrime/malcode, internet, robotics/AI, security, virtual reality

I believe that AI holds a lot of promise and many great things; however, we have to correct some very critical issues 1st before compound a huge issue that we have today. And, that is Cyber Security and re-establish trust with our consumers and customers. Without these 2 being fully addressed; you will compound these two challenges with AI plus run the risk of having an IoT that most people will not wish to use due to hackers, bad data, etc. Not to mention lawsuits for Wi-Fi connected robotics that were hacked and injured or worse some innocent person.

I believe need to ensure priorities are in order before we make things worse.


Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once.

Continue reading “Where Artificial Intelligence Is Now and What’s Just Around the Corner” »

Feb 13, 2016

MindMaze: A Virtual Reality Device That Interfaces With Your Brain

Posted by in categories: economics, finance, neuroscience, virtual reality

MindMaze technology explores the potential of brain machine interfacing with virtual reality, and it just got a huge financial boost.

Switzerland-based VR company, MindMaze received a major investment from Hinduja Group, who has valued the company at over $1 billion. This is a ten-fold increase since its previous valuation in 2012 where it was pegged at $10 million.

In a recent report published by the Economic Times, the investment is only “less than a third” of the company and makes MindMaze one of two “unicorns” in the AR and VR industry. MindMaze now joins Magic Leap in this category, which was values at over $4 billion.

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Feb 13, 2016

The Void: Alien level experience

Posted by in categories: drones, virtual reality

In a remote part of Utah, a small team of engineers, designers, and enthusiasts are creating fun and innovative experiences that rival anything you’d see at Disney World or Universal Studios.

The Void is a new age playground that seamlessly blends virtual reality experiences with physical environments, using effects like wind and water to make those virtual worlds feel even more convincing — anything from jungles to caves to fantastic environments you couldn’t dream of.

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