Archive for the ‘virtual reality’ category: Page 81
May 12, 2016
NVIDIA Brings Virtual Reality to Materials
Posted by Karen Hurst in categories: augmented reality, biotech/medical, business, habitats, neuroscience, virtual reality
When I look at technology and other things; my brain just dissolves all boundaries/ scope of the technology was originally defined for. For me, this is and has always been in my own DNA since I was a toddler. When I first looked at VR/ AR, my future state vision just exploded immediately where and how this technology could be used, how it could transform industries and daily lives, and other future technologies. So, I am glad to see folks apply AR and VR in so many ways that will prove valuable to users, companies, and consumers.
NVIDIA is working with various companies in different sectors such as automotive, manufacturing, and medical to bring AR benefits in their business. It is working with Audi, General Motors (GM), and Ford (F) to create a VR application where the consumer can design a car by changing its wheels, paint, or seat leather. NVIDIA is also working with European (IEV) furniture manufacturer IKEA to build a virtual reality application that allows the user to design their own rooms and homes.
May 10, 2016
Games Worth Checking Out on HTC Vive
Posted by Sean Brazell in categories: entertainment, finance, virtual reality
Virtual Reality is finally happening after years of existing only in science fiction or as underwhelming prototypes. While Oculus Rift is certainly a big deal due to the financial support from Facebook, there are other compelling options on the market. One particularly impressive bit of hardware is the HTC Vive, which features a variety of great games and immersive motion controls.
The below video showcases several of the most exciting games on the HTC Vive, which headset purchasers will be ready to play as long as they have a gaming PC that meets the minimum requirements to be VR ready.
May 6, 2016
Facebook Loses Virtual-Reality Innovator — By Deepa Seetharaman | Wall Street Journal
Posted by Odette Bohr Dienel in categories: business, virtual reality
May 6, 2016
On the Design of Escaped Realities — By Venkatesh Rao | Ribbonfarm
Posted by Odette Bohr Dienel in category: virtual reality
“A question of particular philosophical urgency today is this: are virtual realities currently being designed in 3d game studios going to be more or less of a retreat from reality than the consensual fictions of the past, such as 2d games, novels, sporting events and religious mythologies?”
May 4, 2016
Guinness Record Set With 25 Continuous Hours in Virtual Reality
Posted by Shailesh Prasad in category: virtual reality
https://youtube.com/watch?v=mZau6PiLoJc
The Guinness Book of World records, a record of the extraordinary (and often insane) stunts people will pull for notoriety, and now the book has its first virtual reality entry. Watch as Derek Westerman swaps reality for Tilt Brush inside the HTC Vive and stays there for 25 hours straight.
It’s a desire within most of us, to do something extraordinary in life. Most of us are content to achieve this by parent children, going bungee jumping or backpacking around Europe. But there are a group of people for whom only documented proof of their unique abilities or achievements is enough – they’re the record breakers, as documented since 1955 by the world famous Guinness World Records.
Continue reading “Guinness Record Set With 25 Continuous Hours in Virtual Reality” »
Walk around a virtual apartment or an art gallery with the Gear VR.
Demo by Interactive Lab.
May 3, 2016
Virtual Reality Is the Most Powerful Medium of Our Time — By Molly Gottschalk | Artsy
Posted by Odette Bohr Dienel in categories: media & arts, virtual reality
“Virtual reality, too, has existed for a long time—at least in some form. In 1935, American science fiction writer Stanley G. Weinbaum planted early seeds of virtual reality with his short story Pygmalion’s Spectacles, having imagined a pair of magic goggles that could transport the wearer into a faraway place—a holographic, multisensory motion picture complete with touch and smell.”
Apr 27, 2016
Virtual Dining Experience Allows You To Taste Food Without The Calories
Posted by Karen Hurst in categories: 3D printing, augmented reality, biotech/medical, electronics, food, virtual reality
Is AR your new diet plan?
The future of dining is here, and it’s all about molecular gastronomy, augmented reality headsets and multi-textured algae — and it’s virtually no calories.
Researchers at Project Nourished have found a way to merge the taste, feel and smell of food using atomizers, virtual reality headsets, a device that mimics chewing sounds, a glass with built-in sensors, a specialized utensil, and a 3D-printed food cube. The goal is to trick the user’s mind and palate into thinking they’re experiencing something entirely different than what they’re actually eating.
Continue reading “Virtual Dining Experience Allows You To Taste Food Without The Calories” »