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Archive for the ‘virtual reality’ category: Page 50

Feb 6, 2019

HTC Vive Pro Eye Hands-On: Feeling Powerful With Built-In Tobii Eye Tracking

Posted by in categories: business, computing, finance, habitats, virtual reality

Hands are old news. VR navigation, control and selection is best done with the eyes—at least that’s what HTC Vive is banking on with the upcoming HTC Vive Pro Eye, a VR headset with integrated Tobii eye tracking initially targeting businesses. I tried out a beta version of the feature myself on MLB Home Run Derby VR. It’s still in development and, thus, was a little wonky, but I can’t deny its cool factor.

HTC announced the new headset Tuesday at the CES tech show in Las Vegas. The idea is that by having eye tracking built into the headset, better use cases, such as enhanced training programs, can be introduced. The VR player also says users can expect faster VR interactions and better efficiency in terms of tapping your PC’s CPU and GPU.

Of course, before my peepers could be tracked I needed to calibrate the headset for my special eyes. It was quite simple, after adjusting the interpupillary distance appropriately, the headset had me stare at a blue dot that bounced around my field of view (FOV). The whole thing took less than a minute.

Continue reading “HTC Vive Pro Eye Hands-On: Feeling Powerful With Built-In Tobii Eye Tracking” »

Jan 21, 2019

After the Smartphone: The Race for the Next Big Thing

Posted by in categories: mobile phones, robotics/AI, virtual reality

As the smartphone market matures, startups are racing to predict what’s next, and venture-capital firms are spraying money into fields like virtual reality, smart watches and even implants in the brain. Here are some of the startups attracting investment.


Venture-capital investors are spraying money into fields like virtual reality, driverless cars and even implants in the brain.

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Dec 27, 2018

Virtual Reality Helps Hospice Workers See Life And Death Through A Patient’s Eyes

Posted by in categories: biotech/medical, health, virtual reality

Death’s Dress Rehearsal: Virtual Reality Explores Dying In A Hospice : Shots — Health News A Maine medical school and nearby hospice center are trying out a VR program aimed at fostering more empathy for dying patients among health workers-in-training. Not everyone is sold on the idea.

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Dec 14, 2018

12 Creative Virtual Reality Uses Businesses Should Consider

Posted by in categories: business, virtual reality

Virtual reality (VR) has made massive bounds in recent years. We’re now seeing VR as an innovative and creative experience catered to customers.

To find out about t he creative ways entrepreneurs are using VR — and which methods have true applicability — I asked a panel of entrepreneurs from Young Entrepreneur Council the following question:

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Dec 4, 2018

The 2018 Update on The Future of Everything

Posted by in categories: augmented reality, virtual reality

Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Haptics and Holographics, are all in gradual market diffusion stage as of 2018, after having long been the stuff of science fiction content. Even so, even as of 2018, the misconceptions remains overwhelmingly widespread and strong, that these are for gaming, entertainment, leisure and recreation. None of these technologies or interface methods, however, were ever meant to be for just that alone.

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Dec 4, 2018

Jedi Master in VR

Posted by in categories: entertainment, virtual reality

I want to play!

Powered by: facebook.com/liv

Game: facebook.com/beatsaber

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Nov 30, 2018

How One Researcher Is Using VR to Help Our Eyes Adapt to Seeing in Space

Posted by in categories: space travel, virtual reality

It’s not like moon-walking astronauts don’t already have plenty of hazards to deal with. There’s less gravity, extreme temperatures, radiation—and the whole place is aggressively dusty. If that weren’t enough, it also turns out that the visual-sensory cues we use to perceive depth and distance don’t work as expected—on the moon, human eyeballs can turn into scam artists.

During the Apollo missions, it was a well-documented phenomenon that astronauts routinely underestimated the size of craters, the slopes of hilltops, and the distance to certain objects. Objects appeared much closer than they were, which created headaches for mission control. Astronauts sometimes overexerted themselves and depleted oxygen supplies in trying to reach objects that were further than expected.

This phenomenon has also become a topic of study for researchers trying to explain why human vision functions differently in space, why so many visual errors occurred, and what, if anything, we can do to prepare the next generation of space travelers.

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Nov 20, 2018

Observing Supermassive Black Holes in Virtual Reality

Posted by in categories: cosmology, virtual reality

Click on photo to start video.

Researchers have created a virtual reality simulation of a supermassive black hole. In a recent paper in “Computational Astrophysics and Cosmology” they present their latest visualization. The simulation is based on the black hole in the center of our own Galaxy; Sagittarius A* (Sgr A. Read this SpringerOpen blog to learn more. https://bit.ly/2S2Xh8p

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Nov 19, 2018

Researchers have created a virtual reality simulation of a supermassive black hole

Posted by in categories: cosmology, virtual reality

The black hole at the centre of our galaxy, Sagittarius A*, has been visualised in virtual reality for the first time. The details are described in an article published in the open access journal Computational Astrophysics and Cosmology.

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Nov 19, 2018

Kids Try VR

Posted by in category: virtual reality

Kids Try Virtual Reality

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