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Archive for the ‘entertainment’ category: Page 44

Sep 9, 2020

Douglas Murray: “We Are Standing on the Precipice”

Posted by in category: entertainment

Douglas Murray joins us for the first episode at the new TRIGGERnometry studio.

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Sep 4, 2020

Battery-free Game Boy runs forever

Posted by in categories: computing, entertainment

A hand-held video game console allowing indefinite gameplay might be a parent’s worst nightmare.

But this Game Boy is not just a toy. It’s a powerful proof-of-concept, developed by researchers at Northwestern University and the Delft University of Technology (TU Delft) in the Netherlands, that pushes the boundaries of battery-free intermittent computing into the realm of fun and interaction.

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Sep 4, 2020

DeepMind’s StarCraft 2 AI is now better than 99.8 percent of all human players

Posted by in categories: entertainment, robotics/AI

DeepMind today announced a new milestone for its artificial intelligence agents trained to play the Blizzard Entertainment game StarCraft II. The Google-owned AI lab’s more sophisticated software, still called AlphaStar, is now grandmaster level in the real-time strategy game, capable of besting 99.8 percent of all human players in competition. The findings are to be published in a research paper in the scientific journal Nature.

Not only that, but DeepMind says it also evened the playing field when testing the new and improved AlphaStar against human opponents who opted into online competitions this past summer. For one, it trained AlphaStar to use all three of the game’s playable races, adding to the complexity of the game at the upper echelons of pro play. It also limited AlphaStar to only viewing the portion of the map a human would see and restricted the number of mouse clicks it could register to 22 non-duplicated actions every five seconds of play, to align it with standard human movement.

Sep 3, 2020

SpaceX’s Starlink internet shows fast speeds during early tests, capable of gaming and streaming

Posted by in categories: Elon Musk, entertainment, internet, satellites

SpaceX gave an update on early tests of its Starlink satellite internet network, which showed speeds capable of playing online video games and streaming movies.

Starlink is the ambitious plan by Elon Musk’s company to build an interconnected network of about 12,000 small satellites in low Earth orbit. To date, SpaceX has launched about 650 of its version 1.0 satellites and is currently building a system of ground stations and user terminals to connect consumers directly to its network.

The company confirmed during the webcast of its latest launch on Monday that employees have been testing Starlink’s latency and download speeds, key measures for an internet service provider. SpaceX senior certification engineer Kate Tice said that the initial results of those tests “have been good.”

Aug 29, 2020

AI Magic Makes Century-Old Films Look New

Posted by in categories: entertainment, information science, robotics/AI

Denis Shiryaev uses algorithms to colorize and sharpen old movies, bumping them up to a smooth 60 frames per second. The result is a stunning glimpse at the past.

Aug 27, 2020

Move.ai enables AI motion capture without the hassle for video game production

Posted by in categories: biotech/medical, business, entertainment, robotics/AI

Move.ai can use artificial intelligence to capture a 3D representation of an actor in a process known as motion capture. But it doesn’t need actors in Lycra suits with lots of white balls attached to them. And it enables game companies to do motion capture in a remote way during the pandemic.

That’s an important technological advancement, because the hassles of motion-capture systems have led to a stall in production for both movie makers and video game companies. Move.ai hopes to fix that with “markerless” motion capture that can lower the costs and hassles of doing the work.

The technology comes from a London company that started out capturing the images of sports athletes and turning them into digital animated objects. But the pandemic hobbled that business with the closing of physical sports events. Luckily, games need better realism to give players total immersion and engagement in an alternate reality, and that means that they need motion capture.

Aug 26, 2020

What Is Freemasonry?

Posted by in category: entertainment

In this short inspiring movie, Ben Franklin explains what it means to be a Freemason.

Aug 22, 2020

Researchers Just Set a New Record For The Fastest Internet Speed Ever

Posted by in categories: entertainment, internet

The internet has transformed most areas of our lives over the last few decades, and the technology keeps improving: researchers just set a new record for data transmission rates, logging an incredible speed of 178 terabits per second (Tbps).

That’s around a fifth faster than the previous record, set by a team of researchers in Japan, and roughly twice as fast as the best internet available today.

With 4K movies about 15GB in size, you could download about 1,500 of them in a single second at the new speed.

Aug 22, 2020

China Issues Guidelines on Developing a Sci-Fi Film Sector

Posted by in categories: entertainment, policy

Chinese film authorities issued a new document outlining policy measures to boost the country’s production of science fiction movies.

Entitled “Several Opinions on Promoting the Development of Science Fiction Films,” the document highlights how the sci-fi genre fits into the ruling Communist Party’s broader ideological and technological goals. It was released earlier this month by China’s National Film Administration and the China Association for Science and Technology, a professional organization.

The document focuses on domestically developing pro-China science fiction film content and high-tech production capability. It comes in the wake of the country’s first VFX-heavy sci-fi blockbuster hit, “The Wandering Earth,” which remains the third highest grossing film of all time in the territory with a local box office of $691 million.

Aug 18, 2020

AI player creates strikingly realistic virtual tennis matches based on real players

Posted by in categories: entertainment, robotics/AI

A team of researchers at Stanford University has created an artificial intelligence-based player called the Vid2Player that is capable of generating startlingly realistic tennis matches—featuring real professional players. They have written a paper describing their work and have uploaded it to the arXiv preprint server. They have also uploaded a YouTube video demonstrating their player.

Video game companies have put a lot of time and effort into making their games look realistic, but thus far, have found it tough going when depicting human beings. In this new effort, the researchers have taken a different approach to the task—instead of trying to create human-looking characters from scratch, they use sprites, which are characters based on of real people. The sprites are then pushed into action by a computer using to mimic the ways a human being moves while playing tennis. The researchers trained their AI system using video of real tennis professionals performing; the footage also provided imagery for the creation of sprites. The result is an interactive player that depicts real professional tennis players such as Roger Federer, Serena Williams, Novak Jovovich and Rafael Nadal in action. Perhaps most importantly, the simulated gameplay is virtually indistinguishable from a televised match.

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