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Archive for the ‘biotech/medical’ category: Page 2658

Feb 24, 2016

These are the technologies that can help achieve the cancer moonshot

Posted by in categories: biotech/medical, health, robotics/AI

Nice — Liquid biopsies, AI therapy, silico trials, precision surgery.


Negotiations and collaborations are launching now to decide which research trends and areas deserve the most support. Only disruptive innovations will be able to transform the status quo in cancer, leading patients to get more personalized and faster cancer care, while letting physicians do their job more effectively. Here are the technologies and trends that could help achieve the cancer moonshot.

Prevention and diagnosis

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Feb 24, 2016

Cyber Security: How to Protect Your Firm and its Clients

Posted by in categories: biotech/medical, cybercrime/malcode, law

Law Firms are prime targets for hackers.


Law firms are considered by many hackers to be soft targets with a wealth of valuable information. Data from social security numbers, credit cards, and client confidences is enough to make the criminal mind salivate with malicious intent. Between 31–45% and 10–20% of firms have been infected by spyware or experienced security breaches respectively. But what can a private practitioner or law firm do to prevent these trespasses on their networks?

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Feb 24, 2016

Military-Funded Study Predicts Twitter Uprisings

Posted by in categories: biotech/medical, government, military, mobile phones, robotics/AI

I must admit that appears that almost anything in tech is being called out as a threat. FB, Twitter, Smartphones, CRISPR, AI, etc. Tech advancements do bring greater freedoms & opportunities to express one’s ideas and beliefs as well as enable a greater access to people, information, and geographical locations; however, and that does pose some level of risk in small pockets of the greater poulation. Nonetheless, I hope that the government spying pendullum swing doesn’t go overboard.


Who tweets at you, what you tweet back, and why can predict your next protest act on social media.

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Feb 24, 2016

Smart care: how Google’s DeepMind is working with NHS hospitals

Posted by in categories: biotech/medical, mobile phones, robotics/AI

Google’s Deep Mind at work in hospitals — very nice.


A smartphone app piloted by the NHS could improve communication between hospital staff and help patients get vital care faster.

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Feb 23, 2016

Health care is about to get smarter: The artificial intelligence boom

Posted by in categories: biotech/medical, health, robotics/AI

I still see AI as a supportive solution to handle more standardized operations still requiring oversight by people. As long as hacking exist the level of allowing systems to own and manage processes without people oversight is not going to happen until hacking is resolved.


It is predicted that the use of AI in health care will grow tenfold in the next five years, and not all of the medical applications will be for doctors. The technology is accelerating drug discovery, increasing compliance and even tracking changes in markers of ‘youthfulness,’ empowering people to better manage their own health.

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Feb 23, 2016

Scientists Ponder the Prospect of Contagious Cancer

Posted by in category: biotech/medical

Cancer is devastating enough, and now this…


There is no sign of an imminent threat. But research suggests contagious human cancer could be possible. The New York Times reports.

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Feb 22, 2016

Virtual reality the tool in the quest to end phobias

Posted by in categories: biotech/medical, virtual reality

Nathalie is agoraphobic and acrophobic, both anxiety disorders, the former involves fear of places or situations that may cause panic, the latter a pathological fear of heights.

To treat her doctors at the Van Gogh hospital in Charleroi, Belgium, are using virtual reality to help her control her fears.

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Feb 22, 2016

This VR Company Helps Soldiers Cope With War Injuries

Posted by in categories: augmented reality, biotech/medical, neuroscience, virtual reality

MindMaze has received $100 million to further medical research and launch a VR gaming system.

For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.

Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.

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Feb 22, 2016

Virtual reality treatment helps depression patients in study

Posted by in categories: biotech/medical, neuroscience, virtual reality

Here is a concept; “could VR be used to rehabilitate criminals to experience through VR what their victims have experienced?” I do know in the recent 20 yrs a part of rehabilitation has included the criminal facing their victims so that the criminal develops a new level of empathy. However, could VR be a better solution? And, should it be?


LONDON, Feb. 15 (UPI) — Depression patients who interacted with characters in a virtual reality environment were less critical and more compassionate toward themselves, researchers found in a small study in England.

Researchers at University College London found some of the self-directed negativity of people feel in depression can be mitigated through role-playing in virtual reality.

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Feb 22, 2016

Depression Treatment: Virtual Reality A New Therapy To Reduce Depressive Symptoms

Posted by in categories: biotech/medical, neuroscience, virtual reality

People may soon use virtual reality to treat their depression and to be less critical and more compassionate towards themselves, a new study shows. A new virtual reality therapy has effectively reduced depressive symptoms of patients with some reporting significant drop in depression severity.

In the study, published in the British Journal of Psychiatry Open, patients claim virtual reality therapy changed their response to real-life situations in which they would previously have been self-critical.

The findings come from the analysis of the effect of the therapy to 15 depression patients, aged 23 to 61. Researchers, from University College London (UCL) and ICREA-University of Barcelona, asked the participants to wear a virtual reality headset to see from the perspective of a life-size “avatar” or virtual body.

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